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Ian Heinzinger
WAY OF THE GHOST
A 2D platformer where you use your shadow ability, katana, and shuriken to defeat enemies and avoid traps.
4 minute playthrough
RESPONSIBILITIES
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Mechanics | Features
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Photoshop sprite creation
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Sprite animations
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Documentation | Playtesting
OVERVIEW
Task - Create a unique game based on the theme of deception.
Idea - An assassin with the ability to disappear into the shadows.
Challenges
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Shadow mechanic
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Sprites and animations
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Blade trap
Process
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Prototype mechanic to test feasibility
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Create sprites in photoshop
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Use sprite sheets for animations
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Prototype and test mechanics and features
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