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Boeing Simulations

High-Fidelity Virtual Maintenance Trainers utilizing Student and Instructor Environments

OVERVIEW

  • Visual and Code Defect Correction of Software and Proprietary Systems/Tools

  • Collaboration with Systems, Art, and Multiple Software Teams

  • Unit, SWIT, Lab Testing, Peer and Stakeholder Reviews

  • Scrums, Sprint/PI Planning, and Backlog Refinement

  • Version Control, Taskboard, and Story Tracking

  • Security, Safety, and Training Compliance

  • Hybrid WFH/In Office

KC-46 - CDRLs and SDRLs

  • Software, Design, Security, and Licensing Documentation

  • Customer, and Third Party Collaboration

Aircrew - DevOps, CI/CD, Pipeline, Backend

  • Python, YAML, CMake, GitLab

  • Management of Several Repos and Pipeline Jobs/Runners

  • Creation and Testing of Nightly Scheduling

  • Maintenance and Security of Access to Repos for Code Delivery

P-8 POSEIDON - Unity 3D, Front and Backend​​

  • C#, C++, Jenkins transition to Gitlab

  • Build, Deployment, and Soft Lab Testing for Multiple Customers

  • Delivery of Block 3

GMD Ground-Based Midcourse Defense - Unity 3D, C#, VR, Jenkis

  • Programmatic and tool defect correction

  • Use of VR controllers and headset (though limited in development)

F-15 - Unity 3D, Front End

  • C#, Jenkins

Images displayed are Public Domain sourced from the NAVAIR website.
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