

Ian Heinzinger
Boeing Simulations
High-Fidelity Virtual Maintenance Trainers utilizing Student and Instructor Environments
OVERVIEW
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Visual and Code Defect Correction of Software and Proprietary Systems/Tools
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Collaboration with Systems, Art, and Multiple Software Teams
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Unit, SWIT, Lab Testing, Peer and Stakeholder Reviews
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Scrums, Sprint/PI Planning, and Backlog Refinement
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Version Control, Taskboard, and Story Tracking
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Security, Safety, and Training Compliance
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Hybrid WFH/In Office
KC-46 - CDRLs and SDRLs
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Software, Design, Security, and Licensing Documentation
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Customer, and Third Party Collaboration
Aircrew - DevOps, CI/CD, Pipeline, Backend
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Python, YAML, CMake, GitLab
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Management of Several Repos and Pipeline Jobs/Runners
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Creation and Testing of Nightly Scheduling
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Maintenance and Security of Access to Repos for Code Delivery
P-8 POSEIDON - Unity 3D, Front and Backend
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C#, C++, Jenkins transition to Gitlab
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Build, Deployment, and Soft Lab Testing for Multiple Customers
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Delivery of Block 3
GMD Ground-Based Midcourse Defense - Unity 3D, C#, VR, Jenkis
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Programmatic and tool defect correction
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Use of VR controllers and headset (though limited in development)
F-15 - Unity 3D, Front End
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C#, Jenkins









