

Ian Heinzinger
SCRAPS
Scraps is set in a post-apocalyptic future where Scrappers scavenge the wastes and take missions from the Basts, the elite who live in the Bastions, luxurious skyrises.
A BRIDGE APART
Traverse a decaying bridge by using your Grav-Null gun to activate generators that power light bridges, avoid gun turrets, and complete your mission to find a stuffed cat that Sam, a missing Scrapper, was tasked to find.
Generator | Light Bridge
Gun Turret
RESPONSIBILITIES
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Storyboards, diagrams, flow charts
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Level block-out and design
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Prototyping and completing level and features
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Using pre-made tools and systems for feature design and balancing
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Dialogue and Mission Narrative
OVERVIEW
Task - Using the existing systems and keeping inline with the creative vision of Scraps, create a new interactive level with two new features and a mission objective.
Idea - Incorporate the division between Basts and Scrappers into a bridge level.
Challenges
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Completing entire level concept and design completion
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Creating unique engaging features for player interaction
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My cat, Texas, passed away during development so I incorporated her into the level
Process
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Keep inline with creative vision doc
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Create bubble diagrams and LDD to conceptualize and plan level design
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Probuilder and existing props for level creation
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Use IPM (Introduce, Practice, Master) technique for level features and flow
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Use dialogue system for mission narrative








